Developer notes +
Battlefuck Combat
Fight smart. Every lustful heretic aboard wants a piece of Eliana.
Shape Your Eliana
Develop her strength, faith, weaknesses, and desires. Holiness is only one possible path.
A Gradual Fall from Grace
Eliana’s choices change how she speaks, acts, and what she still considers a sin
Achievement Perks
Victories, failures, habits, and indulgences unlock permanent perks.
Rule the Ship
Crush riots, spread the faith, collect donations, and decide what counts as heresy.
Dogma, Heresy, or Self-Glorification
Solve problems through uncompromising faith, convenient doctrinal flexibility, or the growing belief that Eliana herself deserves to be worshipped.
Corruption with Consequences
Corruption unlocks new traits, dialogue, and choices. Every compromise makes the next one easier.
Disclaimer
This game is still in very early development. Mechanics, events, artwork, dialogue, balance, and interface elements may be unfinished, unstable, or changed without warning.
Saintly Corruption is not a game where Eliana turns into a slut at the snap of a finger. Her fall is gradual, shaped by the player’s decisions, failures, compromises, and repeated indulgences.
Players expecting sex scenes handed out with a single click may also be disappointed. Erotic content is woven into the game’s progression, combat, choices, and consequences. Corruption must be earned, one questionable decision at a time.
All events, characters, balance decisions, pieces of furniture, religious violations, and even the developer are entirely fictional.
Any resemblance to reality is purely coincidental and suspiciously heretical.
This game contains explicit adult content and is intended only for players aged 18 or older.
Development Cell: Two Souls Recorded
Lummi — Code, visuals, and game design
Lena — Visuals, narrative, and user experience
We know everyone is excited to comment that this game resembles another very famous game, but please note:
General Rules 2.7: Please avoid discussing or advertising unrelated games, creators, artists, developers, studios, or communities in main content threads, as this will often derail the discussion.
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v0.12 update: starting a new game is required.
Release notes +
v0.14
Locations and Story
Added exploration of the cult hideout: randomized routes, new rooms, illustrations, and encounters.
Added 11 repeatable events with different choices, stat checks, battles, and consequences for the heroine.
Added six unique story reports. Their progress is saved between visits.
Progress toward finding the cult leader now comes from gathering information and winning encounters inside the hideout.
Added an encounter with the cult’s Father: introduction, conversations about his followers and what is happening on the ship, reveal of his true form, and later evening visits.
Added a stacking haze effect: it reduces maximum stamina and resistance to temptation. At critical levels, the heroine is forced to leave the hideout.
Access to the hideout is unlocked by holding a sermon in the Underdecks.
Traders now have more varied responses and preferences during conversations in the Black Market investigation.
Combat and Enemies
Reworked enemy action selection: enemies now consider mood, available abilities, ally states, and the current combat situation.
Added individual personality traits and personal preferences that influence enemy behavior.
Added unique abilities for beggars, robbers, bandits, cultists, the Nameless Brother, and the boss.
Added group passive effects: crowd advantages, defensive auras, ally support, healing, and additional actions triggered by commands.
Reworked encounter compositions and the reinforcement system. Enemies can now arrive in multiple waves depending on difficulty and expedition progress.
Improved wave transitions: mass attacks no longer affect enemies that have not yet entered combat.
Fixed issues with enemy intents, ability cooldowns, mood changes, and turn completion.
New Scenes and Interactions
Added a second defeat-scene variant. In normal battles, the version is selected randomly.
Added a new close-interaction scene involving breast play, multiple participant roles, and different action options.
Added options during the continuation of the rite: actively helping, waiting, changing clothes, and waiting for the ritual to finish.
Added new illustrations, hand animations, facial expressions, and visual consequences of interactions.
Intimate scene selection now takes available options and the enemy’s current preferences into account.
Fixed participant assignment, conflicting actions, image layering, backgrounds, and scene completion.
Interface and Presentation
Updated the action menu with new graphical elements, button styling, scrolling, and ability cost display.
Action Points are now shown as separate icons above the menu; the Return option has been moved to the top of submenus.
Updated enemy cards: portraits, emotions, hit reactions, and element placement.
Added status and passive ability icons with tooltips; improved the readability of abbreviations.
Updated cinematic scene presentation: highlighted names, clearer separation between dialogue and narration, and compact stat-change blocks.
Added numbered dialogue options and keyboard controls using 1–9 and 0.
Added a new presentation for exploration events with illustrations, results, and indicators for unmet requirements.
Translations and Saves
Expanded translations for all supported languages, including new events, dialogue, abilities, and statuses.
Updated names, descriptions, abbreviations, and punctuation.
Added sequential migration of older saves to the new version, updating all required data.
Fixed issues when loading older Black Market investigation saves.
Added localized error handling for failed save loading.
Save structure changes now account for new exploration events and the updated enemy scene selection system.
v0.13
New Events
The church rite now has a new presentation, updated illustrations, and improved transitions.
The cleansing scene has been reworked: new action options were added, along with a more detailed display of the results.
Added nighttime exploration of the Underdecks, featuring new characters, branching paths, and a combat encounter.
You can now hold sermons in the Underdecks. Pay attention to the crowd’s mood, interact with visitors, and manage your limited time.
A successful sermon reduces heresy by up to 15 points.
The map now includes a choice of evening activities, depending on story progress.
Black Market
The investigation has been completely reworked: new dialogues, illustrations, character reactions, and scenes.
Added an evidence journal, relationships with merchants, and a suspicion meter.
Expanded the ways of gathering information and verifying testimonies.
The joint interrogation of two merchants now takes place in three stages.
Accusations and joint interrogations now require collected evidence.
Added three successful investigation outcomes, each with separate rewards and consequences for the Underdecks.
Failing the investigation can lead to a combat encounter.
Rebalanced action costs and suspicion growth.
Merchants with no available actions are now hidden from the list.
Balance
Reworked how a number of statuses affect combat actions and resource recovery.
Stamina, energy, and willpower recovery can no longer become negative.
Strengthened the final defensive perks in their respective branches.
Fixed the progression order of the cleansing litanies.
Clarified perk descriptions and effect tooltips.
Graphics and Interface
Updated the heroine’s illustrations, combat poses, and costume variations.
Synchronized the character’s visual stages with combat animations.
Improved the presentation of dialogues, descriptions, thoughts, and final stat changes.
Added gradual text reveal, a scroll indicator, and tooltips explaining the conditions for unavailable actions.
Fixed button placement, icon alignment, and background display when scaling.
The version number is now shown in the main menu.
Fixes and Localization
Added and updated translations for new events, the investigation, and the interface.
Fixed the way merchant names change language in saved games.
Added migration of event states from version 0.12 saves.
Fixed transitions after combat events, defeat completion, and returning to the church.
Fixed the evening map menu and time consumption when entering events.
Expanded automated checks and optimized existing tests.
v0.12
Disclaimer: I made more balance changes in this version, so old saves are unfortunately not supported.
I’ve started implementing proper save versioning, so situations like this should become much less common in future updates, except in cases where compatibility simply can’t be preserved.
The main change in this version is the addition of sound. I usually play adult games without it myself, but after seeing how many of you wanted proper audio, I decided to add it.
As many of you requested, I also made another round of balance changes to make the game more challenging and reduce how easy it becomes in the later stages.
I also added full Simplified Chinese localization, since quite a few people specifically asked for it.
And finally, the Cheat Menu has been added as a separate purchasable perk. It was the winner of the community polls on Patreon and Boosty.
v0.11
Gameplay:
Added hidden false bosses and a system for detecting the real boss.
Added different robber encounters depending on perks.
Combat system and enemies:
Added an enemy intent system: their planned next action is now shown on their card.
Added new enemy actions: “Watch” and “Talk.”
Implemented separate AI for each enemy, taking arousal, desires, and preferences into account.
Added unique behavior rules for the story bandit and bosses.
The card of the currently acting enemy is now highlighted.
Reworked counterattacks, defense, hit logic, and the combat lifecycle. Counterattacks are now limited to physical attacks and are blocked while stunned or orgasming.
Reworked exhaustion for important enemies and how battle outcomes are determined.
Reworked how actions are shown in the combat log.
Adult event system:
Enemies now have individual preferences and scene selection weights.
Desire now persists between transitions inside an event.
Fixed desire sources for attacks.
Added desire recovery after sleep, taking corruption into account.
Reworked thresholds for moving from teasing/groping into full scenes.
Improved character positioning, image layering, and climax animations.
Fixed cleanup of visual states after defeat and after scenes end.
Fixed virginity, clothing, and post-scene trace states.
Perks and skills:
Completely reworked the perk tree screen.
Added perk learning by holding the button.
Added highlighting for available perks, ranks, connections, and control hints.
Renamed the Intuition tree to Exploration and reworked it.
Added a new Zeal tree with holy attacks, counterattacks, trials, and final skills.
Added a Punishment tree with submission, control, and sadism branches.
Added a Charm tree with arousal, manipulation, worship, and damage skills.
Reworked the Discipline tree and resource conversion skills.
Added perks for the enemy “Watch” and “Talk” actions.
Added Hallowed Instinct, which reveals rooms and encounter information.
Removed the outdated combat specialization trees and Physical Conditioning.
Fixed requirements, prices, skill replacements, and duplicated menu entries.
Rebalanced stat bonuses, resistances, recovery, and desire suppression.
Updated perk names, descriptions, and icons.
Exploration and progression:
Moved the exploration map to a separate interactive screen.
Rooms now have their own icons, visited states, and completion states.
The current room is highlighted with a pulsing animation.
Hidden boss rooms are not shown until discovered.
Tooltips now show information about possible enemies.
Room encounters are now prepared in advance.
Rebalanced expedition length, number of rooms, and enemy counts.
Enemy count now takes heresy level into account without creating infinite heresy growth.
Rebalanced daily heresy growth and the effect of cleansing locations.
Changed level completion rewards and gained experience.
Reworked fatigue, rest, sleep, and retreat after defeat.
Cleansing a location now advances the time of day.
Interface and usability:
Added heroine corruption to the stats screen.
Added configurable UI text sizes.
Improved tooltips for stats, requirements, and combat effects.
Added diamond-shaped action menus in church, investigation, and other scenes.
Reworked enemy cards and visual highlighting of the selected target.
Improved grouping of messages by action.
Fixed message block height and scrolling in long dialogues.
Improved touch controls and perk tree scrolling on mobile.
Added Android app icons.
Synchronized German, Spanish, and French translations.
Added new event, skill, perk, combat message, and interface texts.
Fixed missing localization keys and incorrect speaker names.
Fixes and balance:
Fixed critical crashes during combat and events.
Fixed transitions after victory, defeat, and killing the last enemy.
Fixed fatigue and resource recovery after sleep.
Rebalanced heroine and enemy stats.
Reworked the weights of physical, defensive, and sexual enemy actions.
Fixed negative action rolls and incorrect healing from defense.
Fixed stamina-saving and desire-suppression perks.
Fixed church event results and heresy changes.
Improved compatibility with old skill saves and previous settings.
Added expanded automatic testing for combat, perks, progression, and events.
v0.1
Initial Release
One fully completed level featuring two enemy types and a final boss
A complete skill tree
Two non-combat events
More than 50 unique perks
Nine different sex scenes