Release notes +
v2.0.1
Some players on AMD graphics cards could not get past the intro - the game would freeze and Windows would report it as not responding.
The cause was a shader behind the guide's portrait in the tutorial overlay.
It was doing a huge amount of unnecessary work on its first draw, and certain AMD driver versions locked up on it instead of finishing.
It has been rewritten to a much lighter version.
Version 2.0.1 contains this fix and nothing else.
All four builds are updated - Windows and Android, free and paid.
If 2.0.0 worked for you, there is no need to redownload.
v2.0.0
New content
Kitsumi - an Epic ranked spirit and the opposite of Seika: playful, angry when bound, barely shy. Fire primary, Wood and Wind behind it.
Forest of Abundance - a new sphere right of Seika's meadow, sealed until Seika is bound. Kitsumi plus Reifu the Gale Wolf, Hinoko the Ember Fox and Boskryn the Bough Ent. Three corrupted elements here: Wind, Fire and Wood. Clear the field for her chest.
Blowjob - find it on her castle room after the hunt. One Rare Succubus Corruption Talisman opens it. Every stage, from the first loop to cumflation squirt, comes in four emotion versions plus Mind Break, on her own clips and her own voice.
In Room and Body States - her castle room has an In Room door: after-oral idles, a Mind Break loop, and a Sleep Draught idle. Body view is her own art on her own breathing loop.
Her Tastes - the Body tab now tells you what each spirit likes. Every spirit has her own pleasure tastes and her own oversensitive spots. Follow her tastes, or overstimulate a weak spot, and she pays you an extra flask of juice.
Shocking Tentacles of Ecstasy (paid) - the second scene on the selector in her room. It takes the Epic scroll from the VIP Lounge, three attempts per scroll. Tentacles stretch pussy and anus together. Idle, fuck, orgasm and squirt are her own clips and audio.
Fox-Knot of a Playful Spirit - her personal toy, 15% chance from her forest chest, up to 29% with a Blood Moon Censer from the auction. Use it on her the way you use Seika's panties: Lust Overwhelming for 30 minutes, then Spirit Rage for 10 minutes when it wears off, so pick your moment. It sits next to her mood bars on the Sex tab.
New badges - Fox on a Leash for binding Kitsumi. Triple Crown is now Epic Vessel, with Legendary Vessel (one spirit's Pain, Pleasure and Cumflation limits all at 300), and Legendary Ascension (30,000 Chaos Energy) above it. If you already qualify, they unlock on your next load.
Hunting
Hunts with marked quarters no longer scatter every spirit across the map. You always start in the easiest quarter; after they appear, they can still wander.
First clear on a sphere uses a lighter pack. The chest then unlocks the full numbers, and two deaths since the last chest shrink the pack again.
The top-right frame now follows whoever you hit last, with that spirit's name, HP and shield bars.
A wrong-element shot flashes RESISTED. Hinoko is always open to Fire, Boskryn always to Wood, and minimap dots follow the element.
Mao's shots hit 50% harder, so field fights stop dragging. Existing saves get the new numbers.
Seika and the meadow pack move at 60% of their old speed, and the forest pack is tuned slower too. Seika and Kitsumi change elements on a slower clock, 5 to 12.5 seconds.
The forest bites back: Gale Wolves leave a Wind Cut, Bough Ents pour Sap, Ember Foxes leave you Unwarded. Kitsumi inflicts the same at full strength. The low-HP primordial shield clears them.
A kill restores a fixed sip of HP and Energy by prey, instead of a cut of their pool.
Shots no longer stall the frame while a pack is firing, and a long clear no longer piles up.
Mao, Seika and Kitsumi use new detailed field art, with cleaner runs, one full attack animation per shot and a charge ring around the body.
The Blood Moon Censer ignites on any High Spirit sphere, not only Seika's meadow.
Items and shops
Epic juices, the Epic Enslave Scroll and the Epic Succubus Corruption Talisman are in the game. Boutique Exchange trades Epic typed juices for Epic Neutral.
The crystal auction offers 3 or 4 lots per refresh.
Her forest chest pays like an Epic grove: Epic potions, Deep Sleep Draughts, a 20% Large Spirit Pearl and a 15% Fox-Knot.
Inhabitants on a hunt has a Chest tab: what drops, how many draws, and how the Blood Moon Censer changes the odds.
Buying something you cannot afford now tells you where that item comes from, and drinking a juice above your rank explains what you still need.
Health potions come back in 10 seconds instead of 20. On PC, Q drinks health and E drinks energy.
Spirit juices cost more crystal shards than they did, and the Epic tier sets its own prices.
The Reliquary of Unmaking is Legendary now. Use it when you poured juice into the wrong stat: it unwinds what you spent on HP, Demonic Energy, Attack and Sex Energy and gives half of it back, so you can pour it somewhere else. It asks how far back to unwind - Back to Legend returns 50% of legendary juice, Back to Epic returns 50% of legendary and epic juice, Full reset returns 50% of every juice. Before anything changes you see what is Returned to inventory and what is Consumed by the spell, and the reliquary burns only after Unmake. Reaching 10,000 Chaos Energy for the first time hands you one, and you can also buy one from the auction.
The boutique counter takes juices and pearls on their own rows, and pearls sell back at the Exchange rate.
Short on Neutral Spirit Juice at the counter, the boutique offers to trade the juices you already hold: Pain and Pleasure fill 2 each, Deep Ecstasy fills 4. Exchange and buy completes the purchase in one step.
Interface
Overhead names on a hunt are large enough to read at a glance, in the spirit's element color. Kitsumi and Seika stay pink.
Main menu, dialog and spirit card buttons share one dark glass style; the purple and pink edges stay.
Tab opens Mao's Character Stats on a hunt, with Stats and Inventory icons next to Back. The hunt stays paused until you go back.
Opening a High Spirit's dossier freezes the field instead of letting the fight run behind the card.
In the Gallery of Memories, In Room and Body States sit on their own row, and room backgrounds are dimmed the same way as in the castle room.
Kitsumi's red room no longer washes out the tempo hints. The same dusk sits on her Sex Scene, Bound and tentacles, including gallery playback. Seika's green room stays as it was.
Shocking Tentacles of Ecstasy opens the second row of a spirit's scene grid, in the castle and in the gallery.
The bag is sorted into bands: usable items, typed juices, currency with pearls first and neutral juices after, then everything else. Inside a group the higher rank comes first, and Attack's juices sit on the Attack line with the other stats.
The paid Refresh button in the Demonic Market, Auction and Boutique now stands out.
Balance
A Sex Scene no longer always opens on the pleasure side. If her Pain is higher than her Pleasure when it starts, Sex Tension opens on the pain side.
An orgasm that ends without a squirt quietly improves the chance that the next one will, and the higher her Pain and Pleasure are, the bigger that quiet bump gets.
The first finisher that pushes her past Mind Break is a guaranteed squirt.
In a Sex Scene, Q drinks a Sex Energy potion, the same way Q drinks health on a hunt.
The reset button next to Tension Peak is a toggle now. Switch it on and her Tension Peak stays empty, so she keeps the mood she is in, Anger or Shy. The price is the doubled juice a full Tension Peak would have paid, but playing that one emotion in that one scene again and again is probably worth it.
Pouring juice into a spirit never adds less than 2 to her Pain and Pleasure limits. If an older save poured in more than the new curve needs, the extra juice comes back to your bag on the first load, with a popup listing what was returned.
The body restoration salve takes 2 Epic Neutral Spirit Juice as an alternative to its 4 Rare.
Shocking Tentacles were too punishing for new players: her resistance in that scene is much lower now. Field binding is unchanged.
Feeding Epic juice to a spirit grows her gauges on the same curve as Rare. Epic unlocks the 200-300 band, it does not double the jump.
Spirit Rage now runs on real time and keeps ticking while the game is closed.
Seika and Kitsumi only lay the curse of the element they are shooting, so breaking that shield stops that curse.
Fixes
Grass Bind roots you for 3 seconds; a menu visit no longer stacks on top of it.
Buying a reliquary and opening Stats right after no longer erases the reliquary you just bought.
Juices the reliquary returns appear in the bag without reopening it.
Updating
Existing saves carry over. New combat numbers apply automatically, and achievements you already earned unlock on the next load.
v1.1.1
Balance & QoL Patch
PC - Display Modes
There were no display options at all before this patch. Now there are three, and the game remembers your pick.
Fullscreen fills the monitor. This is how a new game starts now
Fullscreen (framed) covers the monitor but keeps the picture at 1820x1024 on black, for anyone who does not want the game stretched across a large screen
Windowed is 1820x1024 and centered, and it shrinks to fit if your screen is smaller, so the title bar always stays reachable
F11 and Alt+Enter jump between fullscreen and windowed
Menus, shops and dialogs scale with the picture instead of sliding off it
The Settings screen is no longer a black page, and every mode is explained on its own line
In fullscreen or framed, the cursor stays inside the picture on a spirit hunt, where you aim by clicking. Windowed never holds it, menus and shops and scenes let it move to a second monitor, and Alt-tab always releases it
Phone display is unchanged. Since there is nothing to pick there, the Settings entry is gone from both menus. Language is still on the title screen where it always was
Meadow - Gentler First Hunt
The difficulty question at the start of a new game is gone. Everyone begins with the new-player assists on.
Old saves that picked the hard path and never bound Seika move over on their own, no New Game needed
No crystal loss on defeat until Seika is bound
Censers you already own still work
After you bind Seika the meadow steps up gradually instead of jumping straight to the full pack
Nothing spawns on top of you anymore. Monsters start out across the field
Die twice on the meadow without clearing it and the next hunt comes in lighter, until you reach the chest
Combat - Aggro Leash
The pack no longer chases you across the whole field forever. Get clear of their detection range and they give up after a few seconds.
A hit pulls that mob back on from any distance. Seika never gives up
They keep their wounds and stay where they stopped, no heal and no teleport home
Combat - RESISTED
Wrong-element hits no longer look like a fight against a sponge.
A RESISTED popup lands on the mob or on Seika, in that target's element color
You still deal a sliver of damage, the popup is why the bar barely moved
Combat - Cheaper Fast Shots
Tap-fire no longer drinks as much energy as a charged volley. Tapping is worth it on single targets now, while charged shots stay the answer to a crowd.
The Stats screen lists both costs side by side
It also showed the wrong crit chance for fast shots. It now matches what combat actually rolls
Combat - Root Cooldown
There was no immunity window after a root wore off, so a rooting enemy could bind you again instantly.
There is a proper cooldown now, for every rooting source
Opening the in-game menu no longer burns the root or the cooldown for free
Tutorials - What the Guide Actually Says
On PC the guide talks keyboard and mouse where it used to say tap and joystick.
Move: WASD or the arrow keys
Fire: click the battlefield. Hold the click to charge
Element: 1 or 2, or the mouse wheel (it stops at the ends)
Demonic Shield: hold Shift. The on-screen button still toggles
On PC the element buttons and the shield button now carry their key right on them, so the shortcuts are visible without opening the guide
The shield also moves you faster while it is up, at the cost of energy. It is an escape tool, not only a defensive one
Scene help now says what the meters do: what squirt is, and where to read her escape chance
Hunt - Pause and Escape
Hits and your own shots no longer lock the menu.
Open it mid-fight from the button or with Esc, and from the map, the castle and scenes too
Esc steps back one level at a time. It closes the dialog or screen you are on first, and opens the pause menu only when there is nothing left to close
The X in the pause menu is labeled Resume
There is a Quit Game button now, in the pause menu and on the title screen. Your progress on the field is saved for you
Hunt - Field of View
The camera sits further back on a hunt, so more of the meadow fits on screen. On phones it sits closer than on PC so figures stay readable on a small screen.
Tap, aim and loot still land on the same spots
Sex Scene - Tempo, Squirts and the Sidebar
Faster, Gentler and Hold no longer erase each other. They stack.
Hold Faster, add Hold on top, release it, and Faster comes back. The order you press them in matters now
On a phone: press and hold one button, then slide your finger onto another without lifting
Squirts show up in the sidebar as a row of droplets and a count. Each one makes the next more likely, up to a point
At mid and high Sex Tension the hidden mood ticker leans toward the side you are building instead of flipping freely
Holding Force with Gentler against her Sex Tension now feeds the matching bar instead of draining it. Draining is Hold's job
On PC, R resets Tension Peak without hunting for the small button
Sidebar meters line up with their own labels, and the juice odds line is captioned
Pull Pearl - Essence and the Red Zone
Essence builds noticeably faster, and the depth scale finally shows the danger.
The red band on the depth bar is everything past her current safe depth. Cross it and pain spikes
Collecting essence pushes the safe line up and shrinks the red
The band is there on every platform, and it pulses once you are over the line
Push Deeper and Ease Out stack the way scene tempo does. Let go of both and the motion stops
Smaller fixes
The Boutique no longer opens as a blank room when the roll lands on Exchange or VIP stock
The Tip jar button is gone from the title screen. Patreon is still on the same menu
Opening Settings from the pause menu on a hunt no longer lets the fight run behind it
Scene preview icons, map icons and the map and chest backgrounds were redrawn for the new resolution. They were the crunchiest art left in the game and they no longer fall apart on a large screen
Store prices for potions were rebalanced. Epic potions cost far less than they used to, and the basic energy potion is cheaper as well
Feedback
There is a Feedback button on the title screen and in the pause menu now. It opens a short form: no email, no account, and only the first question is required.
Three Things the Game Still Explains Badly
The tutorial rework is the biggest thing on my list. It is not in this patch and I am not putting a date on it, and it will be fixed inside the game rather than in forum posts. Until then:
Squirt is a roll at climax, not a button. Your live odds sit in the readout at the bottom right of the scene, next to the fluid it would roll. A dry finish means the roll failed, not that you played it wrong
Hold is your brake. When the top bar outruns Sex Tension, Hold pulls it back. When the bar crawls instead, press Gentler while Sex Tension is nearly full. It builds that bar faster than Faster does, even though Faster is the one glowing green
Her emotion is yours to change. Drain the bars and let Sex Tension settle, and the mood roll goes back to even. Build them up and it stays where you put it
If something here reads wrong once you play it, say so in the thread. The players who did are the reason this patch exists.
v1.1.0
New Scene: Anal (From Behind)
Seika's newest Sex Scene - the full framework you already know from Vaginal, now from behind. All tempos, all emotions, and every orgasm / squirt / cumflation finisher included.
Entry cost: 30 Sex Energy
Unlock: a Succubus Corruption Talisman - same as the other sex scenes, one talisman per scene
Playable in her room and in the Gallery of Memories
Vaginal is now FREE
The full Vaginal Sex Scene for Seika - all tempos, all emotions, and every finisher - is now part of the free build. Go corrupt her.
Succubus Corruption Talisman
Cheaper in the Boutique now - and it also opens Anal.
Was: 2 Large Spirit Pearls + 30 Neutral Spirit Juice
Now: 3 Spirit Pearls + 20 Neutral Spirit Juice
Still consumed on use; still one scene per talisman (Blowjob / Vaginal / Anal)
Achievements
The trophy list is rebuilt around the new scene - and the old ranks finally got their own art.
New: Backdoor Opened - unlock the Anal scene
New: Deep Explorer - unlock every emotion in Anal
Juice & pearl series (Pleasure Connoisseur, Orgasm Forcer, Cumflation Monster, Lustrous Harvest) now have unique icons for ranks I / II / III
Opening a trophy shows a large portrait, not just the list thumbnail
Prev / Next to browse; swipe left or right on the detail panel on mobile
Locked trophies show the condition and live progress - no more guessing how close you are
Sex Scene QoL
Smoother emotion farming and clearer tempo feedback.
New Tension Peak reset on the right side of the scene - drops Tension Peak back to 0 without touching Sex Tension, Pain or Pleasure. This lets you hold a Shy or Anger emotion without restarting the scene or losing squirt progress - ideal when you're farming the mood-axis shift from those emotions.
Wrong-tempo overlay now also flags G when you should be pressing F (and vice versa) - the red ticker matches the actual hint
Sleep & Background
Fixed: backgrounding the game (especially on Android) could leave Sleep and Mind Break out of date until a full restart.
Sleep now settles the moment you return - timers and aftermath catch up correctly.
v1.0.2
Sex Scene - Squirt Rebalance
Significantly improved squirt and juice chances across all scenes.
Base chance: 20 → 40 (higher floor from the very first action)
Scaling rate: 0.134 → 0.089 per accumulated Pain, Pleasure or Cumflation scale (adjusted for balance)
Cumflation squirt now scales the same as regular squirt - it was slightly weaker before; now it's consistent
The resulting squirt chance and possible juice count are always visible
on the right side of the scene video - no guessing required.
Sleep & Timers
Fixed: Sleep timer and reuse cooldowns could freeze after completing
tutorials inside H-scenes. Required a full game restart to unfreeze.
This no longer happens - timers resume correctly after any tutorial ends.
VIP Access: Boutique & Auction - Guide Fix
Tutorial now shows the actual Boutique and Auction screens instead of spirit stat panels.
Tab highlights for Main Hall, VIP Lounge and Pearl Hall are now correct.
Item names and prices match the live game; Pearl Hall shows Pearl prices.
Mirella no longer overlaps interactive buttons during the guide.
The tutorial is available anytime in the in-game menu:
Tutorials → H-scenes → Hints → VIP Access: Boutique & Auction
v1.0.1
- Fixed a rare root debuff bug from Sylvern/Seika — in rare cases the root effect would persist indefinitely after its cooldown expired, locking movement in the spirit location
- Pull Pearl rebalanced: base essence caps raised for top and normal pearl tiers. Additional accumulation scaling with Max Pain unchanged
v1.0.0
Initial Release