Release notes +
Ver0.0.4
New Content:
New Wolfe interaction scenes, one for losing to him and another for defeating him, both are choice-based and requiere titles.
Enemy Bee Updated
-Updated the in-game model so it matches with the One used in the scenes.
-Fixed most of her animations.
-Fixed her in-game hitbox so it's more precise.
-Now she will keep moving when attacking from afar.
-Updated the seduced-state character model to the new one.
-Modified the defeat scene text to fix spelling and grammar mistakes.
Tweaks And bug fixes:
Reviewed the victory scene against Slimey text. Fixed some typos and grammatical errors.
Modified all the NPC's dialogues from day 1 through the end of the current content. Mostly fixing spelling and grammar errors but some got new lines.
Modified spells and items descriptions. Mostly fixing spelling and grammar mistakes.
Modified the Tutorial Billboard texts. While fixing typos and grammar errors I also tried to make it more comprehensible.
Modified Alice and the NPCs side comments, mostly correcting errors.
(Reviewing text is a nightmare (T_T), if you find any more errors, please let me know)
v0.0.3
New Content:
Two new Caith scenes for the futanari spell, over 30 images each.
Update Caith Base Scene dialogue.
New Enemy: Wolfe finally reaches the Island. He takes whatever he wants and devours whatever he wants.
Has an unique gimmick involving the items in his surroundings
He is hidden in some levels.
New Feature:
Now players can reload the scene image by using its button or pressing "G"
Minor Ajustments:
Picking up items now has a VFX.
Tweak and Bug Fixes:
If a playing scene gets cancelled by damage the HUD didn't show, now it should be up the moment you get hit, exiting the scene.
Menus can no longer be opened on death (except Loading screen)
Enemies' weapons now correctly disappear.
Seduced enemies will no longer spawn at the same time the item drops (this should prevent them from spawning too high.) (*-*)
Opening a menu now will exit the dialogue scene preventing the player for getting stuck, i hope (>_<')
Some spawned items won't let you interact with them, I don't know why this happens, Wolfe seems to interact with them normally. I think its fixed now but if you encounter this one again let me know.
Fixed a bug where some blueberries wouldn't disappear allowing to infinite farm. Also, now the VFX for picking them up is working.
Known Bugs and issues:
I haven't made any progress on the black screen animations situation, if you encounter this issue gimme some feedback again, maybe it will help me find why it happens, also can someone tell me if it happens to everyone or just some players? This one will forever hunt my nightmares at this rate. (T_T)
v0.0.2
New Content:
Added The title system, some dialogue actions (for now) will grant you Titles, some dialogue choices will be available depending on what titles you have gained.
Titles will show up on the status part of the inventory screen.
Demoness now grants the "Slut" Title on day 1
You can seduce foxy to get her to teach you the "Futa Spell" earning the "Futanari witch" title.
New Scenes:
For when you learn the spell, 3 new images for it too.
Modified Alice win interaction scene vs Slime Alice, now you can choose to be on the giving end, Requieres "futanari witch" title.
Modified Alice win interaction scene vs Fox Witches, now you can use the futa spell against them, Requieres "futanari Witch" title.
Both new scenes got several art variants of the scenes poses, including Xray for Foxy and transparency For Slime Alice.
QoL Changes:
Added a Tooltip for the spells, provides a brief description of its functionality, its element and its power, hopefully will help players with the use of some more advanced spells like the shifting spear.
Also, I buffed some of the late game spells damage.
Unacquired titles will have a small hint if you hover over them.
Tweaks And Bug Fixes:
Fixed the melee combat animation, now it won't go past enemies in front of you. (Public complaint #1 Solved. Hope you guys like it!!!I was really worried about how to do this (>_<'))
Tweaked The tornado pull, now it can no longer pull unanimated objects. (it was funny when it pulled the house and trees but i had to do it sorry)
Fixed an error where sometimes when loading a saved game, the equipped weapons stop giving their boost, just unequip them and equip them again if this happens( i already fixed this issue in the past and somehow, it stopped working, i will keep looking into why) Please let me know if you encounter it.
Fixed an error where the game didn't load a save file from the game over screen
Known Bugs And Issues:
Some Players Have a black screen were instead of the animated scenes videos (Loss Vs Slimy; Loss Vs Caith; Win Vs Bee) Sadly i haven't been able to fix them cuz i have yet to encounter the issue...( i really putted a lot of work into those) (T_T)
Some players said they can't scroll up and down dialogues but i didn't find the problems, so if you encounter that let me know. ( i did made an in-game fix to ensure it works but i have no way to test it)
v0.0.1.1
Days One to Three have a tutorial billboard, to help players catch up with the mechanics and ignore NPCs Cryptic allusions to them.
Nerfed Slimey's attack power to help players get accustomed to the battle.
Bugs fixed:
Load buttons can no longer be activated with no data.
The Restart button has been fixed, now it will restart your journey from day one as it's supposed to do.
v0.0.1
Initial Release.