Developer notes +
This is my first time building a story like this, and I’m still learning my way around Twine, so things are very much in-progress on the technical side. A bit of patience (and any tips, especially Twine-related ones) would honestly go a long way in helping me improve and expand the experience. I also want to be upfront about the structure of the game: it doesn’t have a lot of traditional “gameplay” choices. There are only a few major decisions that truly shape the direction of the story, while many of the smaller options are there mainly for flavor, roleplay, and immersion. The focus here is really on storytelling, worldbuilding, and character interactions rather than constant branching mechanics or gameplay systems. Because of that, the experience may sometimes feel closer to reading an interactive novel than playing a choice-heavy game. If you’re expecting frequent impactful decisions or highly reactive gameplay systems, this might not match that expectation. English isn’t my first language, so if you notice any grammar issues or awkward phrasing, feel free to point them out. I’d genuinely appreciate the feedback. My overall goal is still a large-scale “choose your own adventure” story where each major route introduces different characters, themes, and events that slowly connect into a bigger narrative. The idea is that the real depth comes from exploring multiple paths, since important lore, motivations, and context are spread across them. So if you want the full picture, the best experience really comes from not rushing and taking your time with different routes.
Also, a quick technical note: the images used in the game are fairly large (around 2–3 MB each), so loading times may vary depending on your device or connection.
Game versions: Version numbers in this game reflect the current progress of the story within its multi-chapter saga, not the completion of the game itself. For example, v0.1 to v0.9 indicate that the story is still within the first chapter, with v1.0 marking the completion of Chapter 1. Similarly, v2.0 will signify the completion of Chapter 2, and so forth. Each version represents a step forward in the unfolding narrative, with the saga spanning several chapters. Version numbers are not an indicator of the game’s final state but rather its current chapter progression.
Release notes +
V0.9.5 Changelog:
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Stats:
5,766,813 Characters
947,113 Words
1,260 Passages
1,232 Links
Notes:
Thank you for your patience while I worked on this update. Here is what you need to know before you dive in.
1. What this update covers. This update adds the Artemis path of Storyline 2. The Athena path will follow in the next update. It has a similar structure but different characters and different quests, so it will feel fresh rather than repeated.
2. What Storyline 2 is meant to be. Storyline 1 is a mostly linear, story-driven experience. Storyline 2 is its contrast. You will make many more choices, face real consequences, and work toward two very distinct endings. It overlaps with Storyline 1, so the two stories are separate but intertwined.
3. Please play Storyline 1 first. Storyline 2 assumes you already know the world and its characters. If you are new to the game, some story beats will not land the way I intended. I strongly recommend completing all the paths in Storyline 1 before starting this one, since knowing the lore and setting will make Storyline 2 much richer.
4. A fair warning about adult content. Storyline 2 has little to no erotic content compared to Storyline 1. If you play this path, I think you will understand why. The characters, the scale, and the stakes of this story made such scenes impossible to include without breaking what the story is trying to do. I would rather be honest with you now than disappoint you later.
5. I have taken some big swings. I changed my usual formula. Your decisions are now tracked by many variables, where Storyline 1 has almost none. I reduced the dialogue, and the protagonist is now mute. Some of this may not work for everyone, and I am prepared for that. I am always open to feedback.
6. Resets are part of the story. You may be sent back to the beginning during your playthrough. Please do not save scum or try to avoid this. A reset is not a failure state, and it is not there to pad the run time. After two or three resets, I believe you will understand why it needed to happen. Make the choices you truly want to make, and do not play with the goal of reaching a secret ending or dodging a reset. The experience works best when you let it unfold naturally.
7. I need your feedback on this new format. What works for you, and what does not? I tested this carefully, but I am sure there are errors I missed. If you find one, please let me know, and I will fix it in the next update.
8. The future of Storyline 1. If you enjoy this format, should I rewrite Chapter 1 of Storyline 1 to make it more dynamic and interactive, like Storyline 2? My instinct is to leave it as it is. Having two different formats gives players two different kinds of storytelling to enjoy. But if Storyline 2 proves clearly superior and the feedback overwhelmingly asks for a change, I will make it. You know my track record, and I take all your feedback into account when I build each update.
9. The new images. This update includes many new images, and honestly, I am not a big fan of them. Please tell me whether they add anything meaningful to your experience. If they do not, I am considering removing all images from the game. That would also make development easier for me, but your opinion matters more than my convenience here. I have removed the "Glossary" sidebar passage for this update. Maintaining it with the image URL changes is a chore. Please let me know if you actually use it and if it is actually helpful. If yes, I'll add it back and update it in the next update.
10. When to expect the next update. Once this update is out, I expect the Athena path to follow much sooner, likely in about a month or so, since the groundwork for it is now in place.
Thank you for sticking with this game and for supporting it. It means more than I can say.
v0.9
Stats:
5,000,214 Characters
818,064 Words
1,204 Passages
1,178 Links
Updates:
1) Chapter 1 of the godless path is now complete. In this storyline, Philtra leans into her investigative skills, uncovering the people behind Olympia's major conspiracies and the motivations driving them. Rather than relying on divine intervention, this route emphasizes observation, infiltration, political intrigue, and gradually piecing together the truth behind Aulon's downfall.
2) The first storyline is now complete with all three fully playable Chapter 1 routes: the Aphrodite path, the Ares path, and the godless path. While all three routes share the same major world events and political framework, each offers a vastly different perspective on those events through unique allies, skill sets, investigations, scenes, and outcomes, encouraging multiple playthroughs to fully understand the larger narrative.
3) The godless path places a much stronger emphasis on the history of Aulon, the politics surrounding the Olympian throne, the brothel's espionage network, the thieving guild, and the gradual uncovering of the conspiracy behind the massacre. Rather than simply witnessing events unfold, players are tasked with following leads, connecting clues, and discovering how seemingly unrelated people and incidents fit into a much larger political scheme.
4) All route drifts are now fully implemented, including every possible transition between the three Storyline 1 routes. Whether moving from Aphrodite to godless, Ares to godless, godless to Aphrodite, or godless to Ares, every permutation is now complete. These different paths establish distinct relationships, knowledge, motivations, and skill sets that carry forward into the same Chapter 2 route, allowing different versions of Philtra to arrive at the same destination through very different journeys.
5) Development has now shifted to Storyline 2, which will complete Chapter 1 and bring Shadow of Olympus to Version 1.0. This storyline revolves around Erythia and is by far the most ambitious part of the project so far. Players who have paid close attention to Erythia's appearances and actions throughout the different Storyline 1 routes will already have some clues about what is to come. Unlike the first storyline, Storyline 2 will provide far less handholding and expects players to understand the world's lore, recurring events, and character motivations established throughout the previous routes. Completing and understanding Storyline 1 is therefore highly recommended before beginning this final Chapter 1 storyline.
6) With this update, Shadow of Olympus has now grown to over 818,000 words across more than 1,200 passages. The completion of Storyline 2 in Version 1.0 will mark the completion of Chapter 1 in its entirety before development shifts fully toward Chapter 2.
v1.8.3
Stats:
3,888,739 Characters
638,645 Words
1,138 Passages
1,112 Links
Updates:
1) Chapter 1 of the Ares path is now complete. In this chapter, Philtra is drawn deeper into the violent and unstable undercurrents of Olympia, where new skills, brutal lessons, and dangerous alliances begin reshaping her future. Survival alone is no longer enough, and Philtra must learn how to endure, adapt, and carve a place for herself within a world that respects only strength.
2) The first storyline now contains two fully playable Chapter 1 routes: the Aphrodite path and the Ares path. While both routes share the same major world events and political framework, they differ heavily in tone, perspective, skillset, and outcome depending on the chosen divine alignment.
3) The Ares path places a much stronger emphasis on action, combat, brutality, and darker themes. Gladiatorial culture, military politics, slavery, and the realities of war play a central role in shaping Philtra’s journey throughout this storyline.
4) The Godless path remains incomplete and will continue to be expanded in a future update. Players are advised to keep a save during the eclipse sequence for future content.
5) Development for the next major update is currently focused on completing Chapter 1 of the Godless path before moving on to the second storyline with the Artemis and Athena paths.
v1.8.2
Stats:
3,179,961 Characters
525,913 Words
1071 Passages
1046 Links
Updates:
1) Chapter 1 of the Aphrodite path is now complete. In this chapter, Philtra learns new skills and is suddenly drawn into a dangerous conspiracy with serious consequences. She must rely on her growing abilities not only to survive but also to secure her place within unfolding events.
2) The story has been divided into two separate and rarely overlapping storylines. The first storyline contains the Aphrodite, Ares, and Godless paths. The second storyline contains the Artemis and Athena paths.
3) The previous version of the story has been clearly separated and preserved as a standalone, discontinued route. It can be accessed at the end of the prologue for players who wish to experience it with the proper expectations.
4) Chapter 1 for the remaining four paths has not yet been written. Each path will be developed and released individually, with one update dedicated to each.
5) During the eclipse scene, players are given an important choice to either remain on the Aphrodite path or diverge onto the Godless path. The Godless path is not yet complete and will be expanded in future updates. Players are advised to create a save at this point and return after the new content is released.
v1.8.1
Stats:
2,580,853 Characters
431,164 Words
987 Passages
962 Links
Updates:
1) Added a brand new Prologue to better set up the world, characters, and the MC’s childhood and upbringing. The Prologue contains fewer spicy scenes since the MC is a minor for most of this section.
2) Major backend changes were made, and most variables have been changed or removed. Because of this, old saves will no longer work.
3) The Prologue now ends with the MC being placed on one of five distinct paths: Ares, Aphrodite, Artemis, Athena, and Godless.
4) There is currently no Chapter 1 or Chapter 2 content for the Artemis, Athena, and Godless paths. These routes will be expanded in upcoming updates.
5) Chapters 1 and 2 of the Aphrodite and Ares paths remain mostly untouched. Since the Prologue was written retrospectively, there may be variable bugs and narrative inconsistencies. The old storylines are being kept as they are for now so players can continue to experience them until a full rewrite is done in a future update.
V1.8
Stats:
2,412,857 Characters
401,914 Words
923 Passages
916 Links
Updates:
1) Completion of chapter 2 of both the Ares and Aphrodite paths.
2) Changes to roadmap and whats to come next
3) Attempted a new non-linear storytelling style for the climax of the Ares path as an experimental attempt. Looking forward to the feedback on these scenes specifically.
v1.4
Stats:
1,622,734 Characters
267,297 Words
715 Passages
707 Links
Updates:
1) Revamped Visuals and Roadmap Reveal: I have infused the game disclaimer and future updates pages with some visual upgrades, hoping to make them look better than before. Now the placeholder page features a roadmap that unveils our short-term and long-term plans.
2) Bug Fix Shoutout: A massive thanks to the sharp-eyed user Krolarnin for spotting that pesky undefined variable error during save game loads. It's been fixed! At least I think so...
3) Aphrodite's Seductive Saga Expands: Continue on the quest as Philtra ventures to the opulent Kingdom of Lydia to forge a crucial alliance! I have woven in the legendary Midas golden touch myth, adding layers of greed, desire, and divine peril to this storyline. Philtra will meet a divine creature in her journey and can get a boon/curse.
4) Ares's Storyline: Continue on the quest as Philtra hones her skills in brutal training and rises as a gladiatrix!
5) Refined Terminology for Immersion: Updated key terms to better reflect the ancient Greek setting, using "polis" for city-states (e.g., Acropolis, Metropolis) to enhance historical authenticity and deepen the mythic atmosphere of the setting.
V1.2
Changelog:
Stats:
1200493 Characters
195908 Words
566 Passages
558 Links
Updates:
1) Chapter 2 begins. I have streamlined the multiple storylines to be watered down to 2 major storylines, which occur side by side in terms of the timeline.
2) A new quest button in the sidebar has been added for easier tracking of the progress. The quest sheet will be visible once the player begins chapter 2. The decisions made throughout chapter 2 and the stats will determine the end of chapter 2.
3) Two major storylines: The post-trials chapter 1 ending has chapter 2 expanded to involve court intrigue and diplomacy, and the Ares ending for chapter 1 continues with gladiatorial battles for freedom.
4) You have the option to disable the background images in the settings if you prefer only text.
v1.0:
Stats:
910957 Characters
147636 Words
423 Passages
415 Links
Updates:
1) Chapter 1 Conclusion: Wrapped up Chapter 1 with a major world event, introducing compelling narrative hooks to set the stage for Chapter 2.
2) Writing Style Evolution: Experimented with a different writing style to enhance immersion. I’ve strived to preserve the tone and word choices from earlier passages, but the shift may feel abrupt to some. Your feedback on this change is greatly appreciated!
3) Boons & Curses System: Introduced a new gameplay mechanic featuring boons and curses, which may be granted based on player choices and playthrough decisions. These effects activate toward the end of Chapter 1, adding depth to the narrative and gameplay.
4)Technical Updates: Added new variables and flags to support the boons and curses system. As this is my first game, there may be minor coding errors causing unexpected issues. Please share any bugs or feedback to help me improve the experience.
v0.5
Stats:
804,473 Characters
130,059Words
368 Passages
361 Links
Updates:
1) Visual Enhancements: Added customizable visual options in the settings menu, including font style, font size, and background opacity.
2) Character Avatars: Introduced character avatars for dialogue to add visual flair.
3) Text Corrections: Fixed spelling mistakes and grammatical errors in multiple passages.
4) Story Adjustments: Revised pacing by removing and adding passages and plotlines to improve the narrative flow.
5) New Variables: Added new gameplay variables, including God's Favor, skill sets, and character archetypes.
6) Character Sheet: Implemented a character sheet in the UI sidebar to track key details, including important characters. Partners are recorded only if they are significant to the overall story.
7) Story Progress: Completed the Trials of Aphrodite, bringing the story close to the end of Chapter 1.
v0.2
Stats:
564,477 Characters
94,137 Words
260 Passages
256 Links
Updates:
1) Added images in the sidebar and the background for better immersion (Images are 2 to 3 MB size, So the image loading time might differ)
2) changed some wordings in the passages to avoid repetition
3) Added different font styles and font sizes in the setting which the players can choose as per their preference
4) As per players feedback, changed the font style and color for dialogues for a better reading experience
5) Expanded the story on a couple of the routes on the mother side and 1 of the routes of the father side as well. Remaining routes are still WIP.
Demo
Stats:
292.149 Characters
49.965 Words
137 Passages
135 Links