More than just a simple clicker game, this is a progressive experience where your invested time is rewarded with incredible visuals. Your goal is simple: buy upgrades, increase your damage per second (DPS), and break through the defenses of the most famous heroines in video game history.
We are constantly expanding this universe, releasing one new famous character every single month.
Our biggest standout? Absolutely every scene in the game is 100% animated. Here, every stage of undress, every breath, and every fluid movement comes to life right on your screen.
1. Extract the .zip file.
2. Run the executable file to play.
Developer notes +
9 characters: Tifa, Zelda, 2B, Eve, Raven, Ada Wong, Samus Aran, Videl, Mavis, Hinata (Soon)
5 FREE scenes per character, each with up to 6 progressive outfit-destruction stages
The 6th scene of each character is a PATREON-EXCLUSIVE VIP scene (Legend VIP tier) — it is not part of the free game
3 animations per stage — Idle, Reaction and Rare Reaction — up to 90 animated videos per character for free, plus 18 more in the VIP scene
A gallery — everything you unlock stays there forever, even after Prestige
*Note: Zelda and Tifacurrently has 5 scenes, all free.
Gameplay
Attack skills — click frantically and chain combos
Support skills — passive damage that works while you relax
Dual-Combo System — every click fills a bar that multiplies your manual damage; the longer you leave the game idle, the more the blue teasing bar fills to multiply your passive damage
Scene Bonus — every scene you clear permanently multiplies your damage and raises your combo ceiling
Lucky hearts — catch the flying hearts (and the rare golden ones) for big income boosts
A new universe for every girl
Each character lives in her own universe, with its own economy, upgrades and theme: Gil for Tifa, Rupees for Zelda, Machine Cores for 2B, Soul Shards for Raven, Z-Zeni for Videl, Bats for Mavis... When you pick a new character you start a fresh economy.
Prestige — the game doesn't end when you finish a character
Master a character, then reset your power to earn Lust Essence, a permanent currency. Spend it on 5 permanent upgrades: Desire (click damage), Golden Touch (gold), Devotion (auto-clicks), Head Start (starting bankroll) and Eternal Flame (idle damage). Prestige never touches your gallery, characters or unlocked scenes.
Patreon Benefits
Adventurer – $7: Supporter Discord role, vote on upcoming characters and content, starter cheats (1M gold + permanent 2x damage/idle boost)
Premium Explorer – $15 (most popular): everything above, plus:
Instant Character Unlock — play the new monthly character right away
Auto-Clicker — progress without effort
50% Upgrade Cost
Early Previews of new animations
Bonus Content — alternate versions and extra animations
Legend VIP – $30: everything above, plus the exclusive 6th scene of EVERY character (VIP only), Full Gallery access, the Skip Stage button, 5x voting power, VIP nominations for future characters and the VIP Discord lounge with direct access to the dev
How do I unlock the monthly character?
Become a Premium Explorer (or higher), grab this month's redeem code and enter it in Settings → Redeem Code. The new character unlocks instantly, no waiting and no grinding. Not a patron yet?
You can still play ALL the characters from previous months for free.
Release notes +
■ v1.10.1
Added HINATA character
■ v1.9.1
Added a New Offline System
Now players can also earn rewards while offline.
■ v1.9.0
Added MAVIS character
A reliability and performance pass based on player reports from the PC and
Android builds.
Player-reported fixes
VIP scenes survive prestige. Prestiging no longer removes access to
Patreon-only scenes that the player already owns.
Save export reports the real result. The game retries the clipboard copy on
the following frame and only says it was copied after reading the same code
back. If the operating system blocks the clipboard, the code remains selected
in the export field with accurate instructions.
Upgrade levels are readable again. The dark highlight that could render in
front of Lv.0 was replaced by a TextMeshPro outline drawn behind the letters.
Video failures no longer leave a silent black screen. Video preparation now
has a timeout and opens the existing error panel with a useful message when a
browser, connection or decoder stalls without reporting an error.
Character and scene changes keep their video background. The visible
player continues running under transparent transitions while the new idle is
prepared in the hidden player, then both crossfade without an old or black
frame. Delayed callbacks are accepted only for the currently requested video.
Idle video looping is restored. The reliable native loop remains enabled;
scene changes use the second player instead of stopping or manually seeking
the visible video.
Selecting the current scene does nothing. Clicking an already selected
scene or outfit no longer saves, reloads videos or plays its transition again.
Patreon previews are cleaner. The regular top currency/shop buttons are
hidden while viewing a locked Patreon-only character, leaving the subscription
message unobstructed. They return when selecting a regular or owned character.
Stability
Large gold totals keep their precision while the HUD counter animates instead
of being converted to a 32-bit number and eventually displaying invalid values.
Invalid negative or non-finite rewards, prices and save values are rejected
before they can corrupt progression.
Imported save codes now reject duplicate keys, malformed names, invalid
floating-point values and oversized payloads.
Switching characters or music rapidly no longer lets an older Addressables
request replace the newest soundtrack or keep an obsolete clip in memory.
Synchronizing the character dropdown no longer invokes its own change callback
and loads the same character, music and videos twice.
Invalid zero-length cooldowns, auto-click intervals and transition durations no
longer create divisions by zero or loops that run every frame.
A second temporary heart buff now safely replaces and refreshes the first one
instead of letting the older timer cancel the newer reward early.
The automatic iOS WebGL refresh is issued only once and now identifies iPad
URLs with the same platform guard used for iPhone.
Gallery video memory is released when its modal or the gallery is closed, and
an empty scene entry no longer breaks gallery construction.
Gameplay and gallery video errors use the linked error message and always bring
their panel in front of the video layers when a failure occurs.
Invalid negative or impossibly large character, scene, stage, prestige and
upgrade values from old or edited saves are normalized instead of crashing
startup, producing infinity or corrupting stats.
The central game reference now recovers after an Editor hot reload instead of
leaving character and scene UI callbacks throwing null-reference errors.
Upgrade milestone multipliers no longer overflow a 32-bit integer at high
levels and now stay consistent with the balance simulator.
Performance
Locked scene buttons now update only when affordability changes instead of
rebuilding their text and layout every frame.
The gold label is only sent to TextMeshPro when its formatted value changes.
Shop affordability visuals and combo labels update only when their displayed
state changes instead of rewriting UI properties every frame.
Gold number formatting is capped at 20 visual updates per second, while game
calculations remain frame-accurate, and gallery thumbnails are cached after
their first lookup instead of being searched again whenever the gallery opens.
Removed a duplicated startup scan of character unlocks.
■ v1.8.1
The prestige update. The game used to end when you finished a character so now finishing one is where the long game starts. It also carries a pass over player feedback from the forum thread where three of the reports turned out to be the same bug.
Prestige
Lust Essence: Reset your power to earn a permanent currency that never goes away. Your first prestige pays out 10 to 13 essence.
Protected Gallery: Your gallery is never touched. Prestige resets gold upgrades and scene progress but every photo you have ever earned stays in the gallery forever across any number of prestiges.
Permanent Upgrades: Five upgrades bought with essence and kept through every reset (Desire for more click damage, Golden Touch for more gold, Devotion for automatic clicks, Head Start for a bankroll, and Eternal Flame for more idle damage).
Visible Button: The prestige button is visible from the start showing how close you are (PRESTIGE - 3/5 SCENES) so you can see what is coming. It unlocks when you master every free scene of any one character.
Smart Confirmation: The confirmation screen tells you what you gain and not just what you lose including an estimate of how much faster your next run will be.
Supporter Perks: Your supporter perks are untouched. VIP status unlocked characters cheats and settings all survive prestige.
Save
Automatic Upgrade: Existing saves are upgraded automatically. Your gallery is protected first and your historical gold is reconstructed so your first prestige pays out what your progress is actually worth.
Backup Codes: Backup codes carry your prestige. Essence upgrade levels and prestige count all travel with your save code and older codes without them still import normally.
No More Wait: Picking a character used to stop you with a prompt to around 240 MB before you could play. That gate is gone so you click a character and you are in. Videos stream in as you play and the game shows a short loading indicator for the first one.
Background Size: Settings still show each character size fetched quietly in the background without holding you u
Fixes & Improvements
Decimal Numbers: Decimal numbers now read correctly in every language instead of showing a comma instead of a point depending on your browser language.
Progress Bonus: Your damage bonus no longer disappears when you go back. Both the global multiplier and combo ceiling are based on how many scenes you have completed which never goes down.
Visible Bonus: A SCENE BONUS x8 readout sits under the combo bar so you can see the multiplier you earned.
Scene Purchases: Buying a scene no longer buys the bonus. The bonus now comes from finishing scenes rather than owning them.
Character Completion: Clearing every scene grants a final tier of x64 damage and an 8x combo ceiling making the post completion prestige farm noticeably faster.
Shorter Wall: Unlocking the fifth scene now costs 6 billion instead of 10 billion reducing the wait time.
Faster Progression: Progression is roughly 45 percent shorter dropping a character run from about 6 hours to 3.3 hours.
Better Hearts: The flying heart now pays three minutes of your income and appears roughly every five minutes. Golden hearts show up four times as often and the golden jackpot now pays thirty minutes of income.
Voice Intervals: The girls stopped repeating themselves too fast. Lines now fire every 25 to 45 seconds instead of every 5 to 10 seconds.
Gallery Fixes: Wrong thumbnails falling back to Tifa are fixed and 38 broken images for Raven and Tifa were fixed.
■ v1.8.0
A save reliability update. One player reported losing progress, and digging into it turned up several separate problems , two of which were quietly affecting everyone.
New Content
New Character: Videl joins the game as a playable character with full 6 scenes and 6 stages per scene.
Intro sequence with the studio logo and an 18+ warning card. The warning only appears once.
Mavis is now in the roster, marked as Coming Soon.
Save Fixes
The game now saves when you leave. Progress was only written every 10 seconds, so closing or switching tabs threw away everything since the last save. On iOS Safari, which shuts down background tabs, this could cost a whole session.
Blocked storage is finally detected. The "your browser is blocking saves" warning was checking the wrong thing, so it never showed up in private windows or embedded players , exactly the places where saving silently fails. If your browser can't save, you'll now be told up front instead of losing hours.
Save codes work across devices and languages. Exporting a code on one machine and importing it on another could change your gold, because different system languages write numbers differently. Codes are now language-neutral, and existing saves are read and converted automatically, nothing for you to do.
Gold no longer drops to zero when the game fails to read a saved value.
Backup codes no longer stop at 6 scenes per character.
Fixes & Improvements
Correct damage after switching characters. Click damage briefly carried over the previous character's scene bonus, making it far too strong or far too weak until you bought an upgrade or changed scenes.
Lighter game data. A UI button effect was duplicating its material every time the project was opened, bloating the game files. Cleaned up and fixed at the source.
Note for Ada players
Between May 30 and June 5, a bug on our side made Ada and Raven share the same save slot, so progress on those two could have been mixed together. If either of them looks wrong, get in touch and we'll sort it out with a code.
■ v1.7.0 - 2026-08-07
New Content
New Character: Samus Aran joins the game as a playable character with full 6 scenes and 6 stages per scene.
■ v1.6.0 - 2026-07-06
New Content
New Character: Ada joins the game as a playable character with full 6 scenes and 6 stages per scene.
■ v1.5.0 - 2026-06-01
New Content
New Character: Raven joins the roster as the 5th playable character with full 6 scenes and 6 stages per scene.
Platform & Distribution
Continuous BGM: Fixed background music restarting from the beginning when changing outfits (stages) within the same scene. The BGM now plays continuously.
Mute Compatibility: Rerouted the max combo impact sound through the SoundManager SFX channel, fixing a bug where it ignored the game volume and mute settings.
Gallery & Content
Eve's Gallery: Swapped/corrected the order of some images in Eve's gallery that were misplaced.
Local Bundling (PC & APK): All character video assets are now packaged directly into the PC and APK builds. Players no longer need to dl characters individually on these platforms.
WebGL Unchanged: The WebGL version continues to use on-demand dls from the CDN (Cloudflare R2) to respect the 500 MB file size limit.
UI Changes
CharManager Hidden (PC & APK): The "Character Manager" button is automatically hidden on PC/APK, since all content is pre-installed.
Local Build Status: Hero Data slots now display · Local Build" on PC/APK.
DL Prompt Bypass: The character dl prompt is completely skipped on PC/APK.
■ v1.4.6 - 2026-05-06
Added
New character: Eve from Stellar Blade added.
Video Stability Update: Refactored the Video Controller with a robust Double Buffering system and input guards to prevent stuttering during rapid clicking.
Crossfade Transitions: Replaced hard video swaps with a real-time crossfade (Alpha Blend) system, eliminating black flashes.
Cloud DLer System: Character videos are now dynamically from the cloud (Cloudflare R2) via Addressables.
Cheat Synchronization: Unlocking a character via code now triggers an immediate UI refresh.
Auto Error Reporting: Implemented a silent reporter system for automatic error tracking.
Free Preview: The first stage (outfit) of the first scene for Patreon-exclusive characters is now accessible to all players as a free preview.
Changed
Versioning Logic: Updated version numbering to reflect content scale (1.x.y where x is character count and y is patch level).
■ v1.0.4
New Features & Content
New character: Blindfolded Combat Android.
Royal Princess is now free.
New characters now feature 6 scenes instead of 5, expanding progression and content.
An additional exclusive scene is available for supporters.
Save System: Added Import/Export Save functionality (Bitshift encryption).
VIP Vault / Cheats (Supporter Perks)
Auto-Clicker: Native on-screen button (5-10 clicks/sec).
Gold & Damage Boost: 1 Million Gold instant injection and overall damage increase.
Sponsor Discount: 50% permanent shop discount.
Gallery Master Key: Instant unlock for all videos (Idle, Reaction, Rare).
Outfit Director: New "Fast Forward" button to instantly break outfits and skip scenes.
Visual & Feedback (Juice Update)
Combo System: Added Screen Shake, golden damage text, and heavy impact SFX.
Crit Effects: Explosive critical hits now feature 3x larger shaking fonts in aggressive colors.
UI Juice: Added "Scale Bump" (Squish & Stretch) to the gold counter and shop buttons.
Reward Panel: New notification banner for special events like the Flying Heart.
Balance: Adjusted overall game difficulty for a smoother, more challenging experience.
Terminology: Changed "Outfit" to "Stage" across the entire UI for better clarity.
Fixes
Character Art: Fixed 6-finger anatomical error on Tifa (Scene 1, Stage 1 & Scene 1, Stage 2 Rare).
Consistency: Corrected Rare Scene mismatch in Tifa's Scene 2, Stage 3.
UI Bug: Fixed HUD remaining visible during Zelda's banner overlay.
■ v1.0.2
Changes & Fixes
New Idle Bar: Added a new combo multiplier bar specifically for support skills (Passive Mode).
Dynamic Scaling: The combo multiplier cap now dynamically scales and increases based on your current scene.
Rebalancing: The overall game balance (gold and damage) has been readjusted for a smoother progression.
Fixes: Fixed seamless video transitions, inverted videos in Scene 5, and BGM issues across scenes.
■v1.0.1
Changes
Added the Dual-Combo System (Active Click Multiplier and Passive Idle Multiplier).
Added the Universe Selection screen.
UI improvements and balancing.
In the near future, a disease has made it almost impossible for people to have children. To keep the country from dying out, the government takes over. Every young adult is sent to a special academy, given a score based on their body and their "breeding value," and ranked. Your rank decides the rest of your life. Reach the very top, and you - and one person you choose - get to walk away free and stay together. Land at the bottom, and you spend your life serving everyone above you, never allowed to have a family of your own. Love doesn't matter here. Only the breeding result matter
About NTR:
This game is design to follow both POV, 1 is for a Predator who will steal every girl in his sight, and 1 is for a weak-will Cuck who can only watch as every girl around him get conquered. You can immerse in either of the POV, and NTR tag here is only for when you immerse as the Cuck. It strictly Netori/Stealing from the Chad side
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Freddy's A.S.S. Management
A bright young psychology student finds his dream job as a sexologist and has a great future ahead of him... until some inappropriate behavior throws everything out of the window. Now, plagued with regrets and self-doubt, he tries to start anew. He will have to fight his inner demons and decide what kind of man he wants to be. All the while using his psychology knowledge to understand the needs and kinks of potential love interests he finds along the away, including: an old friend with unresolved feelings, the bossy personal trainer from his gym, a painfully shy college girl who is hiding a secret desire… or the one girl that’s absolutely off-limits. Will he repeat the same mistakes of his past?
This game is my attempt to tell a grounded, realistic adult story in a kinky friendly environment. It is meant to feel familiar while also deconstructing some of the popular tropes of the genre. All with great attention to detail to increase immersion.
Gameplay:
You shape the main character’s personality by increasing the Honorable, Cunning, Sensitive or Manly stats with every choice you make.
While leveling up your personality stats, you can acquire different Kink Skills. Your lewd scenes will be different depending on the skills you have. For example, in some scenes you can chose to be dominant, submissive, or just get the more vanilla content.
All love interests in the game will subconsciously give you hints about their sexual kinks. If you can guess their kinks, and like them, you can have lewd scenes with the girl.
Trailer:
Toybox is a 3D NSFW roguelike with melee combat. It's also the name of the dungeon dimension you've been sent to work in.
The job is simple: ride the lift down, go floor by floor, and haul out as many valuables as you can. The dungeon is full of monster girls who are very hungry for your life force and won't go easy on you. Good luck.